Triangles limit error

I want to import a map (as fbx) from blender to roblox, but I get errors, how can I bypass it?
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I don’t think there is a different way other than manually splitting up the objects.
As for 10000 triangles, it’s not really possible to evade that problem unless you can split the mesh in half to reduce it.

(btw. if it’s something that’s a decoration of sort, you could use decimate modifier to reduce the triangulation)

what if the object is very large?

I’m guessing it’s a terrain,

It could be that you separate the mesh and then just import it using location one by one(or by an appropriate portion that Roblox allows).
(Blender has a set up world position)

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