Do the Clicker Games Fire Events for each Click and increase the player score?[Unsolved]

The clicker games, where you get score for clicking, DO they Fire events continuously like for each click?

If so, is this really only way to do this, is this optimize?

can some tell, what they do to increase player score for each click?

Probably yes, they are made with FireServer. Note that, for this type of situation, RemoteEvent should be used and not RemoteFunction, because RemoveEvent ignores whether the information arrived (UDP Packet?). I believe there is no problem using FireServer, as long as there is a way within the server to limit the clicks within 1 second of the player, in which with each click the server increases by 1 and each second this value is reset, however, reaching an X value (ex: 500) within 1 second, the player is kicked for irregularity. (500 clicks per second? hmmm)

(Google Translate)