Hey, I’m using CodeOtaku’s cutscene plugin and I’m wondering how I would sync a color correction effect with it. I want the effect to happen when the 3rd capture starts to play. Here’s a portion of the module code:
function Cutscene:GetDuration(Speed)
Speed = Speed or 1
local count = 0
for i,X in pairs(self.Data[1]) do
count = count+X[4]+X[6]
end
return count/Speed
end
function Cutscene:Update(delta)
if self.Playing == true and self.Paused == false and self.Camera then
self.Camera.CameraType = Enum.CameraType.Scriptable
if self.Counter >= self.NextInstruction then
self.Instruction = self.Instruction + 1
local X = self.Data[1][self.Instruction]
if X then
if X[4] == 0 then
self.Camera.FieldOfView = X[2]
self.Camera.CFrame = X[1]
end
local TI = TweenInfo.new(X[4]/self.Speed, X[3], X[5], 0, false, X[6]/self.Speed)
local TI2 = TweenInfo.new(X[4]/self.Speed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, X[6]/self.Speed)
local Properties = {
["CFrame"] = X[1]
}
self.CurrentTween = TS:Create(self.Camera, TI, Properties)
self.CurrentFOVTween = TS:Create(self.Camera, TI2, {FieldOfView = X[2]})
self.CurrentTween:Play()
self.CurrentFOVTween:Play()
self.Counter = 0
self.NextInstruction = (X[4]+X[6])/self.Speed
self.ENextKeyframe:Fire(self.Instruction, self.NextInstruction, X)
else
if self.Looped then
self.Instruction = 0
self.Counter = 0
self.Elapsed = 0
self.NextInstruction = 0
self.DidLoop:Fire()
else
self:Stop()
end
end
end
self.Counter = self.Counter + delta
self.Elapsed = self.Elapsed + delta
end
end