Outlandish Engine IV | "Best Feeling Roblox FPS Engine"

What is it?

This engine is featured in the FPS game “Undead At World Wars”, powering all it’s code and data.

It features a very flexible plugin that can be adjusted not only for First Person environments, but also Third Person.

image from undead at world wars beta 1.7


Undead At World Wars - Roblox (release date unknown)

How is it unique?

Designed and built from the ground up, this FPS engine does not feel cheap like any other Roblox FPS engines.
Purposely for efficiency and changing genres from PVE to PVP, all the way to 3D person combat.

CORE FEATURES

  • Dynamic FPS Engine

  • Parkour System

  • Integrated Object Oriented Programming (OOP)

  • A* Artificial Intelligence Mechanics

  • Supports Large Scaled Maps

  • Good QOL Settings Menu

  • Viewport With FOV Scaled Always (First Person Viewmodel)

  • Game Changing Destruction

  • Crepuscular Rays (Real-accurate God Rays)

  • Weighted Movement System

  • Character Action Service (Interactions, Velocity-Based animations, etc)

CATER TO SURVIVAL GAMEPLAY

The survival system in OUTLANDISH ENGINE has been hard-coded to be, challenging and impactful during gameplay. Weather systems, stamina systems even to the map changing events such as a whole ship sinking.
Continuous loops to a tried and true formula of survival games across different platforms from Roblox to other websites, the ideas and challenges implemented has been in careful consideration.

image from undead at world wars beta 1.4 featuring the juggernaut

CLASS SYSTEM

A set and found formula from the Battlefield Series, the class system features the default;

Assault, Engineer, Support, and Recon

MOVEMENT

(Parkour mix)

The Movement showcases; heavy character weighted feel, a Stand → Crouch → Prone ability alongside Back Prone, different vaulting variations, smoother sprinting, sprint while crouched, and many more. The movement also defines the identity for the engine and the game that is built around it, from having to time your jumps, time your sprints, and also stop yourself to prevent sliding.

Smooth Sprinting Smooth Sprinting 2 “Animations”
All Vaults All Vaults
Prone Prone + Back Prone
Parachute Dive + Parachute
Slide Sliding

AESTHETICS

Some good feels from the Outlandish Engine.
Sway Smooth directional-angular sway
Rays Crepuscular Rays / God Rays

NEVER SEEN ROBLOX FEATURES

Some features and aspects that are rarely seen on the platform if not ever are;
FOV World FOV & Viewmodel FOV
Dirt Washing the dirt

LOADOUT SYSTEM

The loadout system from Undead At World Wars, featuring all OOP based code and an integrated plugin to load all the different weapon types and custom modules.

image from undead at world wars beta 1.1 before the class system update

PLUGIN INTERFACE


ENGINE COVERS

OE3 (unused and will be open sourced in the future)
The plugin icon
Current Outlandish Engine logo

Official Outlandish Engine IV Banner

Fourth iteration of the engine’s phase

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