About the Engine Features category
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0
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30786
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October 25, 2015
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ResampleMode for Materials and Textures
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61
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7016
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June 26, 2025
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Optimize Smooth Terrain Better
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2
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72
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June 26, 2025
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Outline Thickness property for new Highlight object
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72
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18207
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June 25, 2025
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It's 2023, *please* give us discrete graphics options
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202
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35469
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June 25, 2025
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Highlight should render on Transparent BasePart
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23
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3285
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June 25, 2025
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Proper support for the Linux platform
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365
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100471
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June 25, 2025
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SurfaceGui.Wrapable
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54
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7837
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June 25, 2025
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Option to ignore a gui for automatic sizing
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13
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1631
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June 25, 2025
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Add an ability to see if a thread is part of an actor, and if so to see if it's running in a synchronized or desynchronized mode
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6
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890
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June 25, 2025
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The ability to disable FallenPartsDestroyHeight
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59
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13557
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June 25, 2025
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Skybox Overhaul
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50
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14735
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June 25, 2025
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BorderMode for UIStroke
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18
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4412
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June 25, 2025
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Ability to scale text while respecting multi-line
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25
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3595
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June 24, 2025
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Occlusion culling should support parts occluding terrain in early release
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7
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1582
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June 24, 2025
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Ban API method for retrieving the ban status of a user
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6
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2474
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June 24, 2025
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RCC should tell you if an Experience failed to start up because it crashes, but it doesn't
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0
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90
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June 24, 2025
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Requesting a way for ParticleEmitter to always render over objects
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21
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4532
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June 23, 2025
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Check A User's Push Notifications Subscription Status
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0
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34
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June 23, 2025
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Allow client-sided freeform content for under 13 users
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3
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210
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June 23, 2025
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RbxThumb format support for developer product icons
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2
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1403
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June 23, 2025
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The ability to paint smooth terrain materials more than one color
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34
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15589
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June 23, 2025
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GPU Programming
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55
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8476
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June 23, 2025
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Allow Cross-Group Animation Access
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16
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2404
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June 22, 2025
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Increase Highlight Limit
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40
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11193
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June 22, 2025
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Ability to Adjust Specular Scale for Individual Objects or PBR Materials
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6
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2621
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June 21, 2025
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Add Furigana / Ruby Text Support
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2
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848
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June 21, 2025
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BotService - Create and control fake players
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23
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5048
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June 20, 2025
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Features that needs to be added to the Terrain System
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8
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1949
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June 20, 2025
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Mesh Blending - A post-processing effect
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5
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337
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June 20, 2025
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