About the Engine Features category
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0
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31683
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October 25, 2015
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FaceInstance Visible boolean
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2
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99
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October 22, 2025
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Allow developers to customize light attenuation
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19
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5060
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October 22, 2025
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The ability to force parts to render
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51
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9819
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September 2, 2025
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Real-Time Multiplayer Latency Capturing
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0
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109
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October 22, 2025
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Expose ViewportSizeInMM for Better Cross-Platform UI
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0
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69
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October 21, 2025
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Separate Caret transparency from TextTransparency
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0
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68
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October 21, 2025
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Allow scripts to access microprofiler & memory tag data for performance analytics
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11
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587
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October 21, 2025
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Requesting a way for ParticleEmitter to always render over objects
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27
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5280
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October 21, 2025
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Footstep Noise Speed should Sync to Walk Speed
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1
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2157
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October 21, 2025
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Custom queues for server joins / full servers
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2
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53
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October 21, 2025
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ViewportFrame Upgrades
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12
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456
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October 21, 2025
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Atmospheric fog should take height into account
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4
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1666
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October 21, 2025
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Priority in Server Queues
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2
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157
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October 21, 2025
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Make Players:BanAsync() callable from plugin
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1
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131
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October 21, 2025
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Server -> Client EditableImage replication
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5
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232
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October 21, 2025
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Create an EditableImage from a CanvasGroup
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4
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580
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October 21, 2025
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Cheap Model Transparency using Dithering
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3
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547
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October 21, 2025
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Add a way to sync audio tracks together in precision
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14
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2394
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October 20, 2025
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Allow FPS related Fast Flags
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4
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813
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October 20, 2025
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Custom frame rate limiting
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10
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521
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October 20, 2025
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Proper support for the Linux platform
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391
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104168
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October 20, 2025
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Parallax Occlusion Mapping
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17
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519
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October 20, 2025
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More verbose engine warnings/errors (UISizeConstraint, Clouds, etc.)
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4
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149
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October 20, 2025
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Add a read-only property that shows whether a Gui is being rendered
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1
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601
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October 20, 2025
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Do not cache results of UserOwnsGamePassAsync
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13
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840
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October 20, 2025
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Make ImageHandleAdornments render images the same as any other image instance!
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0
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56
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October 19, 2025
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String.pop() for the LuaU compiler
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7
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424
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October 20, 2025
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More PlayerExitReason Enums
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6
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333
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October 19, 2025
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Color3 Teams and Team Icons
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9
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276
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October 19, 2025
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