About the Engine Features category
|
|
0
|
31683
|
October 25, 2015
|
The ability to paint smooth terrain materials more than one color
|
|
39
|
16189
|
October 23, 2025
|
FaceInstance Visible boolean
|
|
2
|
108
|
October 22, 2025
|
Allow developers to customize light attenuation
|
|
19
|
5072
|
October 22, 2025
|
The ability to force parts to render
|
|
51
|
9821
|
September 2, 2025
|
Real-Time Multiplayer Latency Capturing
|
|
0
|
109
|
October 22, 2025
|
Expose ViewportSizeInMM for Better Cross-Platform UI
|
|
0
|
70
|
October 21, 2025
|
Separate Caret transparency from TextTransparency
|
|
0
|
68
|
October 21, 2025
|
Allow scripts to access microprofiler & memory tag data for performance analytics
|
|
11
|
589
|
October 21, 2025
|
Requesting a way for ParticleEmitter to always render over objects
|
|
27
|
5280
|
October 21, 2025
|
Footstep Noise Speed should Sync to Walk Speed
|
|
1
|
2158
|
October 21, 2025
|
Custom queues for server joins / full servers
|
|
2
|
53
|
October 21, 2025
|
ViewportFrame Upgrades
|
|
12
|
457
|
October 21, 2025
|
Atmospheric fog should take height into account
|
|
4
|
1667
|
October 21, 2025
|
Priority in Server Queues
|
|
2
|
158
|
October 21, 2025
|
Make Players:BanAsync() callable from plugin
|
|
1
|
132
|
October 21, 2025
|
Server -> Client EditableImage replication
|
|
5
|
232
|
October 21, 2025
|
Create an EditableImage from a CanvasGroup
|
|
4
|
581
|
October 21, 2025
|
Cheap Model Transparency using Dithering
|
|
3
|
548
|
October 21, 2025
|
Add a way to sync audio tracks together in precision
|
|
14
|
2394
|
October 20, 2025
|
Allow FPS related Fast Flags
|
|
4
|
818
|
October 20, 2025
|
Custom frame rate limiting
|
|
10
|
521
|
October 20, 2025
|
Proper support for the Linux platform
|
|
391
|
104169
|
October 20, 2025
|
Parallax Occlusion Mapping
|
|
17
|
520
|
October 20, 2025
|
More verbose engine warnings/errors (UISizeConstraint, Clouds, etc.)
|
|
4
|
150
|
October 20, 2025
|
Add a read-only property that shows whether a Gui is being rendered
|
|
1
|
602
|
October 20, 2025
|
Do not cache results of UserOwnsGamePassAsync
|
|
13
|
840
|
October 20, 2025
|
Make ImageHandleAdornments render images the same as any other image instance!
|
|
0
|
56
|
October 19, 2025
|
String.pop() for the LuaU compiler
|
|
7
|
425
|
October 20, 2025
|
More PlayerExitReason Enums
|
|
6
|
333
|
October 19, 2025
|